head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Planning stealth routes through scripted guard patterns with cinematic execution demands.

Optimization · Practiced Mastery
An action RPG where loot-driven builds and puzzle-laden dungeons take priority over reflexes.
007 First Light leans Optimization (Practiced Mastery); Darksiders II: Deathinitive Edition leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
007 First Light
Stealth timing and shooting matter but stay cinematic-forgiving
Darksiders II: Deathinitive Edition
combo timing and platforming precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
007 First Light
Guards run scripted detection AI, never adapting
Darksiders II: Deathinitive Edition
bosses are fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
007 First Light
Patrol layouts unknown only on first pass
Darksiders II: Deathinitive Edition
loot drops are randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
007 First Light
Route planning through guard patterns is the core test
Darksiders II: Deathinitive Edition
loot builds and puzzle routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.