How it works
A framework for asking what a game actually tests, by asking what single cheat would most trivialise it. Honest, opinionated, deliberately under-determined - the rationale is the argument.
Instead of "what genre is this?", ask "what single cheat would most trivialise it?" The cheat that breaks the game names the axis it truly tests.
Most games blend all four - and the blend is the real identity. "Action RPG" tells you there's a sword and an XP bar; it never tells you whether you'll grind mechanics, read people, or solve systems.
These aren't one rating split four ways. Each axis answers its own question, on its own 0-10 scale: how far would a single cheat trivialise the game on this one dimension? A high axis never costs another points - a game can read 10/0/0/2, or 1/0/1/2, and both are honest.
Low on all four isn't missing data - it's the lens saying plainly: this is an experience, not a skill test. We'd rather tell you that than inflate a number to look thorough.
The hands - raw input quality: aim, timing, movement, muscle memory.
Counter-Strike 2
Competitive PvP
if you never miss, most duels end before they start.
Valorant
Grand Arena
aim first; the abilities just set up the click.
Rocket League
Pure Mechanics
mechanics beat smarts - bots outplay semi-pros.
Apex Legends
Competitive PvP
movement and recoil win the fight first.
High execution and nothing else = a reflex test. Pair it with a known solution and you get speedruns.
Out-thinking an opponent who adapts to you - the mind-game layer.
Among Us
Pure Mind Games
read the liar, sell the lie - pure deduction.
League of Legends
Grand Arena
outdraft and outread five opponents.
Tekken 8
Grand Arena
conditioning and baiting a human, live.
Street Fighter 6
Grand Arena
footsies: whiff-punish the poke you saw coming.
Substrate-agnostic: a truly adaptive AI counts, but a scripted boss or a random enemy does NOT - that behaviour is Optimization or Variance.
Managing hidden information and randomness.
UNO
Pure Chaos
the draw decides; play the odds you're dealt.
Balatro
Systems & Chaos
card RNG you build an engine to survive.
Hearthstone
Grand Arena
the topdeck you can't control - play the odds.
Teamfight Tactics
Systems & Chaos
a shared random shop; adapt your comp to it.
Random or scripted-but-unknown NPC behaviour lives HERE, not in Reads - it's a distribution to manage, not a mind to outwit.
The solvable systems layer - given full info, the mathematically best plan.
Path of Exile 2
Pure Optimization
build math and economy under a river of loot.
Civilization VII
Pure Optimization
empire planning across hundreds of turns.
Stardew Valley
Pure Optimization
season routing and profit loops.
Factorio
Pure Optimization
find the optimal factory; pure engineering.
A learned Souls moveset lands here too: once you know it, the fight is an execution + optimization check, not a reads check.
A game's region is its top one or two axes - the combination, not any single score.
Any non-PvP game leaning on Variance slowly slides toward pure Optimization as players map the RNG. Reads is the only axis that resists it - which is exactly why solo games struggle to hold a reads layer.