head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Driving and gadget timing through scripted spy missions.

Execution · Pure Mechanics
A classic platformer where mastering the cane-bounce mechanic carries every level.
007 Racing leans Execution (Pure Mechanics); Disney's DuckTales leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Driving under fire while aiming gadgets is the main demand
Disney's DuckTales
precise cane-bounce platforming required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Enemy cars follow mission scripts
Disney's DuckTales
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Mission events repeat identically
Disney's DuckTales
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Learning mission solutions and weapon use is light study
Disney's DuckTales
level routes lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.