head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Driving and gadget timing through scripted spy missions.

Execution · Pure Mechanics
The 70s-cinema getaway driving game with famously demanding physics.
007 Racing leans Execution (Pure Mechanics); Driver leans Execution (Pure Mechanics).
Driver leans a little harder on execution, though the gap is small.
007 Racing
Driving under fire while aiming gadgets is the main demand
Driver
Handbrake control and pursuit driving by feel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Enemy cars follow mission scripts
Driver
Police AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Mission events repeat identically
Driver
Traffic adds mild unpredictability
Driver leans a little harder on optimization, though the gap is small.
007 Racing
Learning mission solutions and weapon use is light study
Driver
City routes and mission tactics learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.