head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A gravity puzzle about calculating launch angles for stable satellite orbits.

Optimization · Pure Optimization
Macabre management sim about running a medieval cemetery as a business.
0rbitalis leans Optimization (Pure Optimization); Graveyard Keeper leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
0rbitalis
One launch input - no twitch skill
Graveyard Keeper
Light action farming inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
0rbitalis
Solo - no opponent to predict
Graveyard Keeper
Villagers run on fixed schedules
Graveyard Keeper leans a little harder on variance, though the gap is small.
0rbitalis
Deterministic gravity simulation, no randomness
Graveyard Keeper
Minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
0rbitalis
Calculating stable orbit trajectories is the entire puzzle
Graveyard Keeper
Sprawling tech trees and grind-route efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.