head to head
1-2-SwitchvsResident Evil: Operation Raccoon City
1-2-Switch leans Execution (Pure Mechanics); Resident Evil: Operation Raccoon City leans Execution (Pure Mechanics).
1-2-SwitchResident Evil: Operation Raccoon City
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 2
1-2-Switch leans harder on variance: Random cues stagger the start signals.
Optimization1 vs 3
Resident Evil: Operation Raccoon City leans harder on optimization: Class abilities and loadouts are a shallow solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

