head to head
10 Second Ninja XvsGhosts 'n Goblins
10 Second Ninja X leans Execution (Practiced Mastery); Ghosts 'n Goblins leans Execution (Pure Mechanics).
10 Second Ninja XGhosts 'n Goblins
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Ghosts 'n Goblins leans harder on variance: Red Arremer movement adds slight noise
Optimization7 vs 6
10 Second Ninja X leans harder on optimization: Finding the theoretical fastest route is half the score
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

