head to head
Life is Strange asks more than 100 March Cats, and the gap is optimization.

Variance · Systems & Chaos
A relaxed visual scan for hidden cats with nothing else underneath.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
100 March Cats leans Variance (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 March Cats
Clicking found cats takes no skill
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 March Cats
Nothing adapts in a still picture
Life is Strange
Scripted teen drama; no opponent models the player
100 March Cats leans a little harder on variance, though the gap is small.
100 March Cats
Cat positions are unknown until spotted, once
Life is Strange
Rewind obscures which choices are truly consequential
Life is Strange leans clearly harder on optimization.
100 March Cats
Systematic screen-scanning is the only technique
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.