head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A hidden-object game testing methodical visual search for hidden robo-cats.

Optimization · Light / Casual
A point-and-click detective adventure where puzzle logic is the entire test.
100 Robo Cats leans Optimization (Systems & Chaos); Circle of Blood leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Robo Cats
Clicking found cats needs no dexterity
Circle of Blood
no physical skill, point-and-click
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Robo Cats
Solo hidden-object game, no opponent
Circle of Blood
no opponents, puzzle-driven
100 Robo Cats leans a little harder on variance, though the gap is small.
100 Robo Cats
Cat locations hidden until discovered
Circle of Blood
no meaningful randomness
100 Robo Cats leans a little harder on optimization, though the gap is small.
100 Robo Cats
Methodical scene scanning finds all the cats
Circle of Blood
inventory puzzle logic is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.