head to head
10000000vsDarkwood
10000000 leans Optimization (Practiced Mastery); Darkwood leans Variance (Systems & Chaos).
10000000Darkwood
Axis by axis
Execution5 vs 4
10000000 leans harder on execution: Fast tile-matching under a constantly scrolling timer
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Darkwood leans harder on variance: procedural map and unknown night events
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

