head to head

12 Labours of Hercules cover artvsGunpoint cover art

12 Labours of HerculesvsGunpoint

12 Labours of Hercules leans Optimization (Pure Optimization); Gunpoint leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10
12 Labours of HerculesGunpoint

Axis by axis

Execution3 vs 2

12 Labours of Hercules leans harder on execution: Fast clicking helps gold-time targets but stays forgiving

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

12 Labours of Hercules

full breakdown

Gunpoint