head to head
12 Labours of HerculesvsWorld of Goo
12 Labours of Hercules leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
12 Labours of HerculesWorld of Goo
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization7 vs 8
World of Goo leans harder on optimization: Tower structure and goo economy are solvable per level
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

