head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A sci-fi mystery that splits across thirteen protagonists' stories, backed by light real-time strategy battles.

Optimization · Pure Optimization
Sitcom puzzle game about rigging perfect prank chains around a fixed routine.
13 Sentinels: Aegis Rim leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).
Neighbours from Hell leans a little harder on execution, though the gap is small.
13 Sentinels: Aegis Rim
Real-time strategy battles have light unit-control inputs
Neighbours from Hell
Timing pranks between patrol windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
13 Sentinels: Aegis Rim
Kaiju wave patterns are scripted per stage
Neighbours from Hell
The neighbour loops a fixed routine
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
13 Sentinels: Aegis Rim
Hidden story order and mystery connections obscure the full picture
Neighbours from Hell
Routine unknown on first attempt, then converges
Neighbours from Hell leans a little harder on optimization, though the gap is small.
13 Sentinels: Aegis Rim
Optimising battle chip builds and unlocking all story segments is the mechanical layer
Neighbours from Hell
Sequencing pranks for maximum combo rating
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.