head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A sci-fi mystery that splits across thirteen protagonists' stories, backed by light real-time strategy battles.

Optimization · Pure Optimization
A prank-based puzzle game about sequencing traps against a scripted neighbor.
13 Sentinels: Aegis Rim leans Optimization (Pure Optimization); Neighbours from Hell 2: On Vacation leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
13 Sentinels: Aegis Rim
Real-time strategy battles have light unit-control inputs
Neighbours from Hell 2: On Vacation
light timing on trap execution
Neighbours from Hell 2: On Vacation leans a little harder on reads, though the gap is small.
13 Sentinels: Aegis Rim
Kaiju wave patterns are scripted per stage
Neighbours from Hell 2: On Vacation
neighbor follows scripted routine, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
13 Sentinels: Aegis Rim
Hidden story order and mystery connections obscure the full picture
Neighbours from Hell 2: On Vacation
some randomness in reaction timing
13 Sentinels: Aegis Rim leans a little harder on optimization, though the gap is small.
13 Sentinels: Aegis Rim
Optimising battle chip builds and unlocking all story segments is the mechanical layer
Neighbours from Hell 2: On Vacation
puzzle-solving trap sequences per room
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.