head to head
1917: The Alien Invasion DXvsComix Zone
1917: The Alien Invasion DX leans Execution (Practiced Mastery); Comix Zone leans Execution (Pure Mechanics).
1917: The Alien Invasion DXComix Zone
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
1917: The Alien Invasion DX leans harder on variance: Patterns hidden until memorized across runs
Optimization6 vs 5
1917: The Alien Invasion DX leans harder on optimization: Memorizing fixed bullet patterns and routing is core
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

