head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A memorization bullet-hell shooter testing reflexes against fixed enemy patterns.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.
1917: The Alien Invasion DX leans Execution (Practiced Mastery); Hotline Miami leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Dodging dense bullet patterns at speed is the lead skill
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Enemies follow scripted waves, not adaptive behaviour
Hotline Miami
Enemies are dumb scripted reactors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Patterns hidden until memorized across runs
Hotline Miami
Slight enemy behavior wobble between restarts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Memorizing fixed bullet patterns and routing is core
Hotline Miami
Route planning and mask choice per floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.