head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A memorization bullet-hell shooter testing reflexes against fixed enemy patterns.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
1917: The Alien Invasion DX leans Execution (Practiced Mastery); Resogun leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Dodging dense bullet patterns at speed is the lead skill
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Enemies follow scripted waves, not adaptive behaviour
Resogun
Scripted enemy formations only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Patterns hidden until memorized across runs
Resogun
Particle-based destruction and some randomised enemy entry points
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
1917: The Alien Invasion DX
Memorizing fixed bullet patterns and routing is core
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.