head to head
1954 AlcatrazvsDanganronpa V3: Killing Harmony
1954 Alcatraz leans Optimization (Pure Optimization); Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization).
1954 AlcatrazDanganronpa V3: Killing Harmony
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
1954 Alcatraz leans harder on variance: Puzzle solutions and plot branches are hidden until uncovered
Optimization6 vs 7
Danganronpa V3: Killing Harmony leans harder on optimization: Mastering all trial minigames and argument logic is the optimisable path
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

