head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Capcom's polished CPS2 vertical shooter built around a charging lock-on bomb and tight scoring play.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.
19XX: The War Against Destiny leans Execution (Practiced Mastery); Metal Slug leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
19XX: The War Against Destiny
Capcom bullet density plus lock-on bomb timing
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
19XX: The War Against Destiny
Boss patterns are fixed
Metal Slug
Enemies follow fixed arcade scripts, never adapt
19XX: The War Against Destiny leans a little harder on variance, though the gap is small.
19XX: The War Against Destiny
Little hidden once stages are studied
Metal Slug
Spawns are nearly deterministic once a stage is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
19XX: The War Against Destiny
Charge-shot usage and scoring routes reward deep study
Metal Slug
One-credit clears come from memorising routes and spawn patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.