head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An off-road racer testing vehicle control over rough terrain plus freeform route choice.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
1nsane leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
1nsane
Wrestling physics-heavy trucks over terrain is the core skill
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
1nsane
Multiplayer jostling exists but barely rewards prediction
DOOM (2016)
Demons scripted attack patterns.
1nsane leans a little harder on variance, though the gap is small.
1nsane
Terrain deformation and pile-ups add run noise
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
1nsane
Line choice and checkpoint routing across open terrain matter
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.