head to head
4-D BoxingvsWii Sports
4-D Boxing leans Execution (Pure Mechanics); Wii Sports leans Execution (Pure Mechanics).
4-D BoxingWii Sports
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 2
4-D Boxing leans harder on reads: Human opponents can be baited; AI fighters follow tendencies
Variance1 vs 2
Wii Sports leans harder on variance: Minor physics wobble and CPU behaviour randomness
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

