head to head

4-D Boxing cover artvsWii Sports cover art

4-D BoxingvsWii Sports

4-D Boxing leans Execution (Pure Mechanics); Wii Sports leans Execution (Pure Mechanics).

EXECUTION6 /10READS3 /10VARIANCE1 /10OPTIMIZATION3 /10
4-D BoxingWii Sports

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads3 vs 2

4-D Boxing leans harder on reads: Human opponents can be baited; AI fighters follow tendencies

Variance1 vs 2

Wii Sports leans harder on variance: Minor physics wobble and CPU behaviour randomness

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

4-D Boxing

full breakdown

Wii Sports