head to head
428: Shibuya Scramblevs999: Nine Hours, Nine Persons, Nine Doors
428: Shibuya Scramble leans Optimization (Pure Optimization); 999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos).
428: Shibuya Scramble999: Nine Hours, Nine Persons, Nine Doors
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
999: Nine Hours, Nine Persons, Nine Doors leans harder on variance: Hidden story branches and twists drive first playthroughs
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

