head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A live-action visual novel weaving five strangers' stories together across one chaotic day in Shibuya.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.
428: Shibuya Scramble leans Optimization (Pure Optimization); The Dig leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
Reading and choosing only
The Dig
Point-and-click; no reflex demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
No opponent, only branching script
The Dig
Alien world is static; companions follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
Cross-character consequences hidden until triggered
The Dig
Alien machinery's purpose is hidden until experimented with.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
Mapping timeline interactions to dodge bad endings
The Dig
Machine puzzles have single fixed solutions to deduce.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.