head to head
4Story OnlinevsPaper Mario: The Thousand-Year Door
4Story Online leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
4Story OnlinePaper Mario: The Thousand-Year Door
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads4 vs 2
4Story Online leans harder on reads: RvR and PvP skirmishes involve human opponents to anticipate
Variance2 vs 3
Paper Mario: The Thousand-Year Door leans harder on variance: Audience and badge effects
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

