head to head

60 Parsecs! cover artvs60 Seconds! cover art

60 Parsecs!vs60 Seconds!

60 Parsecs! leans Variance (Systems & Chaos); 60 Seconds! leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10
60 Parsecs!60 Seconds!

Axis by axis

Execution1 vs 2

60 Seconds! leans harder on execution: Frantic one-minute house scavenge needs quick navigation

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 7

Even - both lean on variance about the same.

Optimization6 vs 5

60 Parsecs! leans harder on optimization: Crew, ration, and crafting strategy raises odds

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

60 Parsecs!

full breakdown

60 Seconds!