head to head
60 Parsecs!vs60 Seconds!
60 Parsecs! leans Variance (Systems & Chaos); 60 Seconds! leans Variance (Systems & Chaos).
60 Parsecs!60 Seconds!
Axis by axis
Execution1 vs 2
60 Seconds! leans harder on execution: Frantic one-minute house scavenge needs quick navigation
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 5
60 Parsecs! leans harder on optimization: Crew, ration, and crafting strategy raises odds
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

