head to head

60 Parsecs! cover artvsPokémon Mystery Dungeon: Red Rescue Team cover art

60 Parsecs!vsPokémon Mystery Dungeon: Red Rescue Team

60 Parsecs! leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10
60 Parsecs!Pokémon Mystery Dungeon: Red Rescue Team

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 6

60 Parsecs! leans harder on variance: Random events and expedition outcomes dominate runs

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

60 Parsecs!

full breakdown

Pokémon Mystery Dungeon: Red Rescue Team