head to head

60 Parsecs! cover artvsSunless Sea cover art

60 Parsecs!vsSunless Sea

60 Parsecs! leans Variance (Systems & Chaos); Sunless Sea leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10
60 Parsecs!Sunless Sea

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 7

Even - both lean on variance about the same.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

60 Parsecs!

full breakdown

Sunless Sea