head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Rationing decisions under heavy event RNG that veterans eventually map into a script.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.
60 Seconds! Reatomized leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
60 Seconds! Reatomized leans a little harder on execution, though the gap is small.
60 Seconds! Reatomized
The 60-second scavenge dash is the only motor test
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds! Reatomized
Event outcomes are dice, not an adapting mind
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
60 Seconds! Reatomized leans a little harder on variance, though the gap is small.
60 Seconds! Reatomized
Random events and house layouts dominate each run's fate
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds! Reatomized
Rationing rules and event answers converge to known best plays
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.