head to head
60 Seconds!vsInfliction
60 Seconds! leans Variance (Systems & Chaos); Infliction leans Variance (Systems & Chaos).
60 Seconds!Infliction
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
60 Seconds! leans harder on variance: Random events decide who lives in the bunker
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

