head to head
60 Seconds!vsMonstrum
60 Seconds! leans Variance (Systems & Chaos); Monstrum leans Variance (Systems & Chaos).
60 Seconds!Monstrum
Axis by axis
Execution2 vs 3
Monstrum leans harder on execution: Escapes need composure and movement but little twitch
Reads0 vs 1
Monstrum leans harder on reads: Monsters are randomised AI routines, not adapting minds
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

