head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Systems & Chaos
A dark comedy about grabbing supplies in sixty seconds, then surviving the fallout shelter's random cruelties.

Variance · Pure Chaos
Pachinko-puzzle hybrid where one lucky bounce triggers Ode to Joy.
60 Seconds! leans Variance (Systems & Chaos); Peggle leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds!
Frantic one-minute house scavenge needs quick navigation
Peggle
Aiming the launcher is gentle
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds!
No adaptive opposition
Peggle
No opposition whatsoever
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds!
Random events decide who lives in the bunker
Peggle
Bounce physics chaos decides most shots
60 Seconds! leans a little harder on optimization, though the gap is small.
60 Seconds!
Supply priorities and event answers are learnable
Peggle
Angle planning and power choice for setups
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.