head to head
60 Seconds!vsR.E.P.O.
60 Seconds! leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
60 Seconds!R.E.P.O.
Axis by axis
Execution2 vs 4
R.E.P.O. leans harder on execution: Physics-based carrying of fragile loot punishes clumsy hands
Reads0 vs 1
R.E.P.O. leans harder on reads: Monsters follow randomised scripts, not adaptive minds
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

