head to head
7 Days to DievsWall World
7 Days to Die leans Optimization (Pure Optimization); Wall World leans Optimization (Systems & Chaos).
7 Days to DieWall World
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
7 Days to Die leans harder on reads: Zombie AI is largely scripted with minor pathing adaptation.
Variance4 vs 5
Wall World leans harder on variance: Ore placement and biome rolls randomise each descent
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

