head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A match-three puzzle about planning rune swaps to clear themed wonder boards.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
7 Wonders of the Ancient World leans Optimization (Pure Optimization); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
7 Wonders of the Ancient World
Quick swaps under time pressure matter somewhat
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
7 Wonders of the Ancient World
Solo match-three, no opponent to predict
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
7 Wonders of the Ancient World
Random rune drops drive each board's possibilities
State of Decay
Dynamic events, infestations and survivor traits roll randomly
7 Wonders of the Ancient World leans a little harder on optimization, though the gap is small.
7 Wonders of the Ancient World
Planning cascades and clears to meet goals is core
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.