head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A one-screen joke shooter testing basic timing for a high score.

Execution · Practiced Mastery
A charming 3D collectathon platformer.
8-Bit Bayonetta leans Execution (Practiced Mastery); A Hat in Time leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
8-Bit Bayonetta
Jump-and-shoot timing is the whole minigame
A Hat in Time
Forgiving 3D platforming
A Hat in Time leans a little harder on reads, though the gap is small.
8-Bit Bayonetta
Enemies fly in on fixed paths
A Hat in Time
Scripted bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
8-Bit Bayonetta
Spawn patterns are near deterministic
A Hat in Time
Deterministic levels
A Hat in Time leans a little harder on optimization, though the gap is small.
8-Bit Bayonetta
Score strategy amounts to simple positioning
A Hat in Time
Badge loadouts offer light tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.