head to head
9 Monkeys of ShaolinvsGod of War (2005)
9 Monkeys of Shaolin leans Execution (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
9 Monkeys of ShaolinGod of War (2005)
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
9 Monkeys of Shaolin leans harder on reads: Enemies use scripted attack patterns
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
God of War (2005) leans harder on optimization: Orb economy, magic priorities, and boss patterns are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

