head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A visual novel thriller mixing escape-room puzzles with branching life-or-death story routes.

Optimization · Pure Optimization
Bleak Ellison adaptation where five tortured souls face a sadistic AI.
999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos); I Have No Mouth, and I Must Scream leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Tapping through text and puzzles, zero dexterity
I Have No Mouth, and I Must Scream
Pure point-and-click, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Characters follow a fixed script, never adapt
I Have No Mouth, and I Must Scream
AM is scripted despite the menace
999: Nine Hours, Nine Persons, Nine Doors leans a little harder on variance, though the gap is small.
999: Nine Hours, Nine Persons, Nine Doors
Hidden story branches and twists drive first playthroughs
I Have No Mouth, and I Must Scream
Obscure solutions hidden until discovered
I Have No Mouth, and I Must Scream leans a little harder on optimization, though the gap is small.
999: Nine Hours, Nine Persons, Nine Doors
Escape-room puzzles and route flowchart are fully solvable
I Have No Mouth, and I Must Scream
Puzzle chains and ethical-path knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
999: Nine Hours, Nine Persons, Nine Doors →
full breakdown
I Have No Mouth, and I Must Scream →