head to head

999: Nine Hours, Nine Persons, Nine Doors cover artvsScratches: Director's Cut cover art

999: Nine Hours, Nine Persons, Nine DoorsvsScratches: Director's Cut

999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos); Scratches: Director's Cut leans Optimization (Pure Optimization).

EXECUTION0 /10READS0 /10VARIANCE4 /10OPTIMIZATION6 /10
999: Nine Hours, Nine Persons, Nine DoorsScratches: Director's Cut

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 3

999: Nine Hours, Nine Persons, Nine Doors leans harder on variance: Hidden story branches and twists drive first playthroughs

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

999: Nine Hours, Nine Persons, Nine Doors

full breakdown

Scratches: Director's Cut