head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A visual novel thriller mixing escape-room puzzles with branching life-or-death story routes.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.
999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos); The Dig leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Tapping through text and puzzles, zero dexterity
The Dig
Point-and-click; no reflex demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Characters follow a fixed script, never adapt
The Dig
Alien world is static; companions follow scripts.
999: Nine Hours, Nine Persons, Nine Doors leans a little harder on variance, though the gap is small.
999: Nine Hours, Nine Persons, Nine Doors
Hidden story branches and twists drive first playthroughs
The Dig
Alien machinery's purpose is hidden until experimented with.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Escape-room puzzles and route flowchart are fully solvable
The Dig
Machine puzzles have single fixed solutions to deduce.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.