head to head
999: Nine Hours, Nine Persons, Nine DoorsvsWhen the Past Was Around
999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).
999: Nine Hours, Nine Persons, Nine DoorsWhen the Past Was Around
Axis by axis
Execution0 vs 1
When the Past Was Around leans harder on execution: Clicking through scenes takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded
Optimization6 vs 4
999: Nine Hours, Nine Persons, Nine Doors leans harder on optimization: Escape-room puzzles and route flowchart are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

