head to head
Baldur's Gate 3 asks more than A Building Full of Cats, and the gap is optimization.

Variance · Systems & Chaos
A hidden-object hunt that tests visual search until every cat location is known.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
A Building Full of Cats leans Variance (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Building Full of Cats
Clicking spotted cats takes no dexterity
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
A Building Full of Cats
No opponent of any kind
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
A Building Full of Cats
Hidden cat locations are the entire challenge until found
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
A Building Full of Cats
Systematic screen-scanning is the only strategy layer
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.