head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A hidden-object hunt rewarding patient visual scanning of dense scenes.

Optimization · Light / Casual
A point-and-click adventure where inventory puzzle logic is the whole challenge.
A Castle Full of Cats leans Optimization (Light / Casual); Broken Sword: The Smoking Mirror leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Castle Full of Cats
Pointing and clicking at cats, nothing more
Broken Sword: The Smoking Mirror
no physical skill, point-and-click
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Castle Full of Cats
No opponent anywhere in the castle
Broken Sword: The Smoking Mirror
no opponents, puzzle-driven
A Castle Full of Cats leans a little harder on variance, though the gap is small.
A Castle Full of Cats
Hidden cats are unknown positions until spotted
Broken Sword: The Smoking Mirror
no meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Castle Full of Cats
Methodical scene-sweeping solves it completely
Broken Sword: The Smoking Mirror
item puzzle logic is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.