head to head
A Dance of Fire and IcevsDonkey Kong Junior
A Dance of Fire and Ice leans Execution (Pure Mechanics); Donkey Kong Junior leans Execution (Pure Mechanics).
A Dance of Fire and IceDonkey Kong Junior
Axis by axis
Execution9 vs 8
A Dance of Fire and Ice leans harder on execution: One-button precision timing with zero forgiveness
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Donkey Kong Junior leans harder on variance: minor enemy timing variance
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

