head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Light / Casual
A pack-in 3D platformer celebrating PlayStation history.
A Hat in Time leans Execution (Practiced Mastery); Astro's Playroom leans Execution (Light / Casual).
A Hat in Time leans a little harder on execution, though the gap is small.
A Hat in Time
Forgiving 3D platforming
Astro's Playroom
Very forgiving platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Scripted bosses
Astro's Playroom
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Astro's Playroom
Static levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
Astro's Playroom
Collectible completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.