head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Practiced Mastery
A licensed platformer testing basic jump timing and level memorisation.
A Hat in Time leans Execution (Practiced Mastery); Disney's Tarzan leans Execution (Practiced Mastery).
Disney's Tarzan leans a little harder on execution, though the gap is small.
A Hat in Time
Forgiving 3D platforming
Disney's Tarzan
Jump timing and projectile tossing carry the platforming
A Hat in Time leans a little harder on reads, though the gap is small.
A Hat in Time
Scripted bosses
Disney's Tarzan
Jungle enemies run fixed simple patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Disney's Tarzan
Collectible placements fixed; nothing meaningfully random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
Disney's Tarzan
Memorising level layouts and letter locations completes it
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.