head to head
Neither is simply harder - they are hard in different places. A Hat in Time demands more optimization; Genital Jousting demands more reads.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Competitive PvP
A deliberately chaotic party game where laughter beats skill.
A Hat in Time leans Execution (Practiced Mastery); Genital Jousting leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Forgiving 3D platforming
Genital Jousting
Floppy physics controls demand some clumsy coordination
Genital Jousting leans clearly harder on reads.
A Hat in Time
Scripted bosses
Genital Jousting
Human party opponents are loosely predictable between laughs
Genital Jousting leans clearly harder on variance.
A Hat in Time
Deterministic levels
Genital Jousting
Chaotic physics randomise most outcomes
A Hat in Time leans clearly harder on optimization.
A Hat in Time
Badge loadouts offer light tuning
Genital Jousting
There is barely a system to solve - by design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.