head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Practiced Mastery
A short graphics showcase testing basic shooter execution for twenty minutes.
A Hat in Time leans Execution (Practiced Mastery); Half-Life 2: Lost Coast leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Forgiving 3D platforming
Half-Life 2: Lost Coast
A short stretch of standard Half-Life 2 gunplay
A Hat in Time leans a little harder on reads, though the gap is small.
A Hat in Time
Scripted bosses
Half-Life 2: Lost Coast
A handful of scripted Combine soldiers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Half-Life 2: Lost Coast
One fixed level with nothing hidden
A Hat in Time leans a little harder on optimization, though the gap is small.
A Hat in Time
Badge loadouts offer light tuning
Half-Life 2: Lost Coast
Too brief to develop any systems layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.