head to head
A Hat in TimevsHalf-Life 2: Lost Coast
A Hat in Time leans Execution (Practiced Mastery); Half-Life 2: Lost Coast leans Execution (Practiced Mastery).
A Hat in TimeHalf-Life 2: Lost Coast
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
A Hat in Time leans harder on reads: Scripted bosses
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 2
A Hat in Time leans harder on optimization: Badge loadouts offer light tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

