head to head
Nintendo Land asks more than A Hat in Time, and the gap is reads.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Competitive PvP
Wii U minigame park whose asymmetric hide-and-seek modes shine with friends.
A Hat in Time leans Execution (Practiced Mastery); Nintendo Land leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Forgiving 3D platforming
Nintendo Land
Motion and GamePad dexterity across minigames
Nintendo Land leans clearly harder on reads.
A Hat in Time
Scripted bosses
Nintendo Land
Asymmetric chase games create real human mind-games
Nintendo Land leans a little harder on variance, though the gap is small.
A Hat in Time
Deterministic levels
Nintendo Land
Some random layouts and item spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
Nintendo Land
Per-attraction tactics, mostly shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.