head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Practiced Mastery
A family-friendly 3D platformer with co-op stages.
A Hat in Time leans Execution (Practiced Mastery); Sackboy: A Big Adventure leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Forgiving 3D platforming
Sackboy: A Big Adventure
Light 3D platforming, some co-op timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Scripted bosses
Sackboy: A Big Adventure
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Sackboy: A Big Adventure
Static levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
Sackboy: A Big Adventure
Collectible and costume hunting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.