head to head
A Hat in TimevsTearaway
A Hat in Time leans Execution (Practiced Mastery); Tearaway leans Execution (Light / Casual).
A Hat in TimeTearaway
Axis by axis
Execution4 vs 3
A Hat in Time leans harder on execution: Forgiving 3D platforming
Reads1 vs 0
A Hat in Time leans harder on reads: Scripted bosses
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

